According to Iversen, Buur, 2002, characteristics of a good design game are (p.25):

  • The material (board and pieces) should be inspiring.
  • There should be rules to start the game, but they must not be rigid.
  • You should have the option of expanding your role.
  • You need to make bold moves.
  • Respectful turn-taking is crucial.

Also, Iversen, Buur, 2002 state that qualities of a successful game are, "We play, because it is fun to play, because the game takes surprising turns of events, and because it is a challenge to bring the game to an end." (p.25)

References


References

as BibTeX

Ehn, Sjögren, 1991
Lawrence Erlbaum (1991). Design at work: Cooperative design of computer systems. P. Ehn, & D. Sjögren: Eds.
Horst, S¢rensen, 2005
Horst, W., & S¢rensen, V. (2005). Collaboration and communication in design games.
Iversen, Buur, 2002
Iversen, O. S., & Buur, J. (2002, June 23-25). Design is a game: Developing design competence in a game setting. In Proceedings of the 7th Biennial Participatory Design Conference (pp. 22-28).
Muller, Wildman, White, 1994
Muller, M. J., Wildman, D. M., & White, E. A. (1994). Participatory design through games and other group exercises. Boston MA: ACM.
Sari, 2003
Sari, E. R. (2003). Exploring design through game. In Proceedings of the Frontiers in Education 2003, Boulder, CO.
Sørensen, 2005
Sørensen, J. (2005). The development of a visual design tool: VisionPool.

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